“We want to use new technologies for the benefit of artistic creation in live performing arts” Samuel Tétreault (CARRY ME HOME)
While the pandemic has forced the performing arts sector to develop virtual and eventually hybrid formats, in 2022…
Magazine
Interviews, analysis and field notes on immersive creation, XR and location-based experiences.
While the pandemic has forced the performing arts sector to develop virtual and eventually hybrid formats, in 2022…
New Depthkit Studio release is available now, featuring enhancements for fast hardware configuration and multi-camera calibration. Today, leading…
On Tuesday, January 10, 2023, at 8pm, on the occasion of the launch of the first French metavers…
Museum of the Moving Image will present On the Morning You Wake to Nuclear Threat: Exploring Social Impact Through…
Free access to education remains an enduring issue for a lot of children in Africa, especially those living…
The award-winning team behind HOME X is excited to announce their next cutting-edge production, combining theatre, music, gaming,…
Could this be the year of a “return to normal”? In reality, the pandemic years didn’t slow down…
From painting to virtual reality: artist Naima Karim has long painted her worlds on canvas. Based on her…
Filming reality for virtual reality is often an outward-looking exercise. With their previous film, SURVIVING 9/11, the French…
Russia has been waging war in Ukraine since 2014. Capturing the reality of this tragedy cannot be done…
Publisher Wired Productions, Writer/Director Jörg Tittel and pioneering independent games studio Wolf & Wood are thrilled to unveil…
ASCENDERS is the latest production made in BackLight, a French creative studio dedicated to free roaming experiences (LBE).…