Venice Immersive at 10: Liz Rosenthal and Michel Reilhac Look Past the Anniversary
For its 10th edition, Venice Immersive (part of the Biennale Cinema) could have chosen the comfort of a…
Magazine
Interviews, analysis and field notes on immersive creation, XR and location-based experiences.
For its 10th edition, Venice Immersive (part of the Biennale Cinema) could have chosen the comfort of a…
The selection of projects for Venice Immersive, the XR – Extended Reality section of the 83rd Venice International…
Following our visit to Rotterdam this winter, IFFR’s position in immersive and expanded moving-image culture feels increasingly clear.…
With MISSION TO THE MOON, presented at the Cité des sciences et de l’industrie, Léa Ducré continues her…
The immersive medium has long been built around a simple promise: to transport us elsewhere. The headset isolated…
If you go to any lab or feedback session these days, one consistent question is “where do you…
As a distributor and operator of immersive experiences, Temple of Light developed from a territory that deeply shaped…
Ten years after its formal creation, HoloForge occupies a specific place within the French immersive landscape. The studio…
As Venice Immersive celebrates its 10th edition, XRMust continues its series of conversations with artists who have helped…
With Banijay Live Studio, Banijay is not simply adding an “immersive” line to its portfolio. The audiovisual group,…
In January 2026, FFF Bayern announced a major update to its Extended Realities funding scheme. The visible change…
For an institution dedicated to the arts and technology, turning thirty is more than just an anniversary. It’s…