“We aim to represent the state of the art of the XR industry” – Alain Gallez, Alexandra Gérard (Stereopsia EUROPE)
Stereopsia returns in 2021 twice as much as before the pandemic: if the traditional edition Stereopsia EUROPE takes…
Magazine
Interviews, analysis and field notes on immersive creation, XR and location-based experiences.
Stereopsia returns in 2021 twice as much as before the pandemic: if the traditional edition Stereopsia EUROPE takes…
No need to introduce Felix & Paul Studios, creators of some of the most recognized immersive experiences in…
In more than 60 years of broadcasting, David Attenborough has travelled the globe to document the living world…
When the 2022 Sundance Film Festival kicks off on January 20, it invites audiences to participate from wherever…
Curatours, a portal for arts & culture, has launched its first museum, the Museum Of Plastic 2121, a…
What are the requirements for the OASIS user experience? The last two posts explored how 1) the OASIS…
Dissecting the grammar of an immersive project from the start: this is the subject of many creative workshops…
A year after the ‘Virtually Speaking’ series, Joe Hunting is back with a full-length documentary shot entirely in…
Hubblo Immersion is happy to announce the arrival of our eight meter diameter by four meter high mobile…
This week Facebook Connect 2021 happened. On this occasion, and while the event has been taking place online…
Galaxy Network VR Exhibition Fall 2021 is a virtual reality exhibition coordinated by the Galaxy Network, an international…
She produces and directs her own VR films, has done a TEDx talk on using VR for good…