
Editorial⎪Why should we talk about ethics in VR?
It’s a tricky time for ethics in the 21st century. Unlike the Ancient Greeks, the fathers of Western ethics, we tend to treat rules of

It’s a tricky time for ethics in the 21st century. Unlike the Ancient Greeks, the fathers of Western ethics, we tend to treat rules of

As we did last year, we are pleased to welcome you as the main jury member for this year Top XR Awards. With our selection

The year is 1993, PC games are not really trying to look better since the ’80s, 3D graphics are quite limited and the point-and-click genre

We discovered Enrique Agudo’s last immersive work during the online Tribeca 2020 edition where it got its World Premiere. Since then this visual and narrative

Recently selected for Venice VR Expanded and Raindance Immersive, IL DUBBIO is an animated immersive experience that reflects on (…)

In this new series of articles we want to go deeper into our discussion with XR creators and their art, to better understand the (…)

Selected by the Festival du Nouveau Cinéma (FNC) in 2019, PLAYTIME is a student project produced by Catherine Bazinet, Maxime Boisvert (…)

CONTINUANCE, produced by Stratéolab for La Pulperie, a museum in the Saguenay region, is a virtual reality experience based on (…)

The SPACE EXPLORERS series from Montreal studio Félix & Paul was born from a crazy idea: to follow through on one of VR’s promises (…)

As part of our work on the immersive/new media industry, we want to create a ressource on universities’ courses that can help future (…)