Today we meet Allison Crank, UX designer and researcher whose work in immersive technologies (the most recent with IMPULSE: PLAYING WITH REALITY, currently at the Venice Film Festival) teaches us how the language of user interaction connects to the core content of a story to bring out its deeper meanings. An attentive audience listener and […]
Partly because of my classical studies, partly because of those in psychology, the phrase γνῶϑι σεαυτόν (“Nosce te ipsum”, in English “Know Thyself”) has always fascinated me greatly. Greek and Latin authors claim that it stood there, on the Temple
Last week ended the COLORED exhibition, Pierre-Alain Giraud’s immersive experience hosted at MEET – Digital Culture Center in Milan which opened on Feb. 3. Another great event, which reiterates the success of this venue, unique in Italy, created with the
A rare French project in the running at this year’s Venice Gap-Financing Market (alongside international co-production IMPULSE: PLAYING WITH REALITY), THE WHITE SABOTEUR by Barthelemy Antoine-Loeff and Hugo Arcier is an immersive installation dealing with the disappearance of ice… and
Interactive augmented reality storytelling has been known to simulate an unusual imaginative connection between the audience and the character, drawing the audience into a new environment. Adriana Vecchioli employs this interactiveness to address societal issues faced by women globally. With
One of the most internationally renowned artists at the crossroad of choregraphy and technology, Gilles Jobin has been exploring the “Territoires Digitaux” of dance long before COVID profoundly impacted the world of performing arts. With works featured at major immersive
Based in Zurich, the studio Inlusio Interactive is dedicated to producing high-impact works that question our relationship with the world. And to facilitate their desire to tell powerful stories in new creative environments, the Inlusio team also develops innovative tools