“Social network users now want to turn their cameras to the real world” – Elisabeth Eon, David Letourneau (Atomic Digital Design)

The acceleration of immersive technologies over the past 10 years, along with the rise of social networking, has tended to divide virtual and augmented realities. On the one hand, a ubiquitous headset, and a slow take-up that still needs to convince the general public. On the other, the adoption of AR at the service of […]

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“OTO’S PLANET is an interactive work that reflects on the absurdity of our contemporary society” – Gwenael François, Julien Becker (Skill Lab)

If you haven’t heard of Luxembourg-based studio Skill Lab yet, memorize it. In addition to the world premiere of their experiment OTO’S PLANET at the Annecy Festival in Competition, Gwenael François and Julien Becker participated in the production of MAMIE

Digital Rise unveils its 2024 new market strategy at Museum Connections

French immersive producer Digital Rise presents its 2024 line-up addressing cultural venues and events with large scale immersive experiences aiming to reach a larger audience on LBE markets thanks to new ready to deploy formats. Digital Rise is an award-winning

OZ Experience by BackLight is heading to AREA15

BackLight studio opens its first Virtual Reality park in Las Vegas’ brand new experiential entertainment center: ​AREA15. As a centerpiece for its international expansion, this physical location allows the Parisian studio to show off the French colors of digital creation

[REPLAY] Creating Reality: intervista a Jason Moore di XR4Europe

La collaborazione fra XR4Europe e XRMust si apre, in questo 2024, con una prima intervista dedicata ad uno dei nostri artisti preferiti dei mondi virtuali e delle performing arts. Parliamo di Jason Moore, che con tutto il team di The

Decoding XR: from VR to dome adaptation, with Claudix Vanesix, Avinash Changa (FEEDBACK VR, UN MUSICAL ANTIFUTURISTA)

In 2018, IDFA DocLab launched a partnership with the Artis Planetarium to present dome-based immersive artworks during the festival. Some selections are expressly designed for dome projections, while others are installation or headset-based DocLab selections, adapted through an initiative of

”History is a great subject for immersive stories” – Sebastien Tixador (11.11.18)

A few minutes before the suspension of fighting in World War on November 11, 1918, soldiers have to face a series of decisions.