Immersive venues have long developed along relatively separate technical paths. On one side are large-scale projection spaces designed for walk-through exhibitions, interactive installations and events. On the other are free-roaming virtual reality systems, with their headsets, calibration procedures and physical tracking markers. First presented at the Cannes Film Festival, then deployed in Montreal as part of BODYVERSE—a UNIVRSE production—at OASIS immersion, a relatively simple technical principle could help bring these uses closer together: projecting the markers required for VR headset tracking directly onto the walls and floors, rather than installing…
FreeRoaming #06 — From Projection to VR: Toward Truly Hybrid Immersive Venues
