Ten years after its formal creation, HoloForge occupies a specific place within the French immersive landscape. The studio did not initially emerge from the cultural sector, nor from an exhibition-led logic. It was born within the environment of Asobo Studio, with a culture shaped by video games, optimization, hardware constraints, and development for emerging devices. In conversation with Boris Gambet, who now leads HoloForge, this origin remains central. The story begins before the department was formally established, when Microsoft approached Asobo around a device that was still confidential at the…
From HoloLens to LBVR: HoloForge’s Ten Years Behind the Scenes of Immersive Technology
