“INTERSTELLAR ARC’s true promise lies in its ability to connect with people as intensely as real-life experiences” – Félix Lajeunesse (Felix & Paul Studios)

“To infinity and beyond”, as a character from a famous animated film once said. And while this phrase is often repeated, sometimes out of place, I think that today, in this particular article, it feels more fitting than ever. “To infinity and beyond” is not only a theme tied to space exploration, which INTERSTELLAR ARC, […]

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Studio 44 MocapLab: a digital studio for creation in Geneva, by Cie Gilles Jobin (1/2)

One of the most internationally renowned artists at the crossroad of choregraphy and technology, Gilles Jobin has been exploring the “Territoires Digitaux” of dance long before COVID profoundly impacted the world of performing arts. With works featured at major immersive

Inside Venice Gap Financing 2023: THE WHITE SABOTEUR (Risette)

A rare French project in the running at this year’s Venice Gap-Financing Market (alongside international co-production IMPULSE: PLAYING WITH REALITY), THE WHITE SABOTEUR by Barthelemy Antoine-Loeff and Hugo Arcier is an immersive installation dealing with the disappearance of ice… and

Editorial⎜A look back at IDFA DocLab R&D Summit 2024

There was an irony at the core of IDFA’s DocLab programme this year. Distribution, which has long been a topic of conversation in the community, was front and center at its day-long DocLab R&D Summit. A difficult discussion for any

VR, Desktop Mode And Long-Awaited New Features are coming to Shapelab

The latest version of the popular VR 3D modeling software Shapelab comes with a VR and desktop mode, multiresolution, and more! Shapelab, the premier VR modeling software, is excited to announce the launch of Shapelab 2024, which will be released

“With ASTÉRIX: MISSION POTIONS! we want to prove that content is the key element of our strategy” – Benoît Bouthinon (Virtual Room)

Just as the Annecy festival was discussing the importance of brands (or IPs in English) in immersive creation, the first Asterix experience was announced. Aimed at LBE VR, and exclusively for the Virtual Room network (which produces it in its

“I didn’t want to people to just enjoy the visuals. I wanted them to be more connected to the story” – Négar Motevalymeidanshah (LESS THAN 5 GRAMS OF SAFFRON)

LESS THAN 5 GRAMS OF SAFFRON is a beautifully animated 360 film that explores the immigrant experience and the memories that people carry with them – of the journey and of home. The piece, told through the eyes of a