“I use space to drive the story” – Shao Qing (BLACK BAG)

With its ability to create a rhythmic, spatial & particularly dark narrative, BLACK BAG is to virtual reality what film noir is to the cinema. A strange odyssey to discover quickly!

Shao Qing – I used to be a CG director, and got into the immersive storytelling when I first experienced VR and amazed by how this unique media enables storytelling by the space. Even thinking of this makes me excited. Also, I would like to use the special mise-en-scene and my originated art style to interpret the desire of humanity. This idea was first tested in my VR debut IN THE PICTURES (CHANG).

S. Q. – The inspiration of BLACK BAG is the idea that came into being when I first came into contact with VR, similar to “If this is an immersive lens, how do I feel when I am in a black bag, and who will I be when suddenly the bag be unzipped and facing a strange face.”

S. Q. – I constantly use space to drive the story, and to complete the transition, hiding clues and logic in different spaces, because in my perceptive, VR is not for quick cuts. Also I do n’t think I have any personal style or used any tricks , all the elements I used may come out of my experience of years of CG production, which helps me to establish a strong imagination in the 3D space. Or that I have watched enough VR pieces that “editing” has been taken into account when doing the scene design.

S. Q. – I am preparing some sequences for BLACK BAG, also there are two different VR storytelling projects under preparing, they are both in the stage of art design. Also I am planning to work with artists in different medias such as theatre to create immersive projects.

Leave a Reply

@ Magazine

“We are creating a VR experience, a direct encounter between the viewer and the performer” – Craig Quintero (ALL THAT REMAINS)

A first 360 film, ALL THAT REMAINS marked the Venice Immersive selection by its singularity. As if the influence of modern and experimental theatre managed to melt into a perfectly immersive staging device. Meeting with its director, Craig Quintero. The

XRMust XR Awards 2024: A Year in Immersive Storytelling

Welcome to the 5th XRMust Awards! 2024 has not been an easy year for XR, with a general context that is not very conducive to the development of innovation in culture. However, there have never been so many opportunities for

“A project to grasp the depths of the human psyche” – Jane Rzheznikova, Alina Mikhaleva (LIBRARY OF DREAMS)

Following the world of immersive workshops closely, one of the projects that has recently caught our attention is LIBRARY OF DREAMS created by Jane Rzheznikova and produced by Alina Mikhaleva Savelyeva. We interviewed Jane and Alina to find out more

Marshmallow Laser Feast’s unveils SWEET DREAMS “a mesmerising blend of motion graphics, gaming, illustration and cinema”

Factory International and award-winning art collective Marshmallow Laser Feast (MLF) set out to redefine the boundaries of storytelling and cinema in the world premiere of SWEET DREAMS, a surreal, immersive journey through appetite, human desire and the evolving landscape of

Nocturne Immersion: Villa Albertine explores new forms of stage writing in New York

Held on November 6 in New York, Nocturne Immersion (link) marked a new step in Villa Albertine’s strategy to support immersive creation and transatlantic ties between France and the United States. Designed with Dark Euphoria, the program was part of

“Music to create perspective within the arts”- Serge Vuille (LOCUS SOLUS – GIFF x ENSEMBLE CONTRECHAMPS)

This year, the GIFF (Geneva International Film Festival) teamed up for the first time with the contemporary music ensemble Contrechamps to present an ambitious immersive concert experience. The result was three original works created specifically for VR and live performance,