“A project where each component can stand on its own, while still belonging to a unified whole” – Michelle Kranot, Peter Fisher, Kathrine Fremming (THE GARDEN SAYS…)

How does an immersive work come to life and evolve? At XRMust we often ask ourselves this question, and one of the most rewarding experiences for me, both as a writer and as a participant, has been the chance to follow from afar the evolution of THE GARDEN SAYS... (formerly GARDEN ALCHEMY) by Michelle and […]

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Felix & Paul Studios will bring Jim Henson’s The Storyteller to AR

The Jim Henson Company, renowned leader in family entertainment, and Felix & Paul Studios, leaders in immersive storytelling (...)

“We allow a seated, traditional theatre audience to experience the virtual reality world without putting on a headset.” – Brendan Bradley (NON-PLAYER CHARACTER)

Join us as we delve into Brendan A. Bradley’s creative process, explore his unique artistic vision, and gain insight into the dynamic world of immersive theater and XR experiences. Don’t miss out on this inspiring conversation with one of the

“While producing our experiences with LBE venues, we need to keep the story at the core of the project ” – Mads Damsbo, Mikkel Skov (MAKROPOL 2/2)

Producer of digital content since 2011, the Danish company Makropol has experimented on all media: LBE since 2014, VR film… On the occasion of the release of their latest productions (END OF NIGHT, ARTIFICIAL AWAKENING, SHADOW…), we met Mads Damsbo,

First XR innovation Week by Immersive Tech Africa

Immersive Tech Africa introduces yet another medium to evangelize and democratize extended reality technologies in Africa, the sequel to the XR insight sessions last year, to establish the technology in Africa and develop solutions that are in line with the

“To connect and share very real and intimate moments with refugees” – Michael Beets (THOSE LEFT WAITING)

“Those Left Waiting” is one of the first experiences we’ve participated in at CPH:DOX this year. A global live online documentary that brings audiences together with refugees around the world through the voice that matters most: theirs. Years ago, the

“By adapting a series of paintings in VR, we wanted to explore the context of their creation” – Martin Charrière (UNFRAMED: HAND PUPPETS – PAUL KLEE)

The very creative DNA Studios in Switzerland is no longer a novice when it comes to immersive production, and in particular with its Unframed series that explores the works of renowned (Swiss!) painters in virtual reality. Since 2017 the director