“A project where each component can stand on its own, while still belonging to a unified whole” – Michelle Kranot, Peter Fisher, Kathrine Fremming (THE GARDEN SAYS…)

How does an immersive work come to life and evolve? At XRMust we often ask ourselves this question, and one of the most rewarding experiences for me, both as a writer and as a participant, has been the chance to follow from afar the evolution of THE GARDEN SAYS... (formerly GARDEN ALCHEMY) by Michelle and […]

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The Kaohsiung XR Dreamland, one of the biggest asian XR selection

The Kaohsiung Film Festival (KFF) unveils the KFF XR Dreamland program, which includes seven immersive works, ranging from AR, VR, (...)

“To bring people in inaccessible physical and emotional spaces” – Sam Wolson (Reeducated)

Part of the lineup for the Virtual Cinema Competition at SXSW Online 2021, Reeducated, directed by Sam Wolson and based on the research and reporting of Ben Mauk, is immersive journalism at its best: a VR piece that makes you

“it was all about creating and maintaining a trust and a transparency in the process between the participants and the creators” – Mads Damsbo (DARK ROOMS)

DARK ROOMS, presented recently at Venice Immersive 2025, is an embodied exploration of human psychology through the prism of sexuality, directed by Mads Damsbo, Laurits Flensted Jensen and Anne Sofie Steen Sverdrup. Three viewers are invited to explore inner spaces, each

“Tribeca Immersive is a reflection of the diversity of creators across the globe” – Loren Hammonds (Tribeca Immersive)

Due to the current situation, Tribeca Festival had to cancel his physical event and found its way online (see the complete line up). (...)

Discover AGENCE, an AI-powered storytelling develop by Transitional Forms and the NFB

Accessible on most major VR headsets, Steam for PC, and mobile device app stores, the interactive short dynamic film invites (...)

XRMust Enters a New Phase: A Stronger Editorial Platform for Immersive Creation

Since 2017, XRMust has been following the evolution of immersive creation across festivals, markets, studios, institutions and independent artistic practices. What began as a dedicated editorial space for XR and new forms of digital storytelling has gradually become a broader