“A project to grasp the depths of the human psyche” – Jane Rzheznikova, Alina Mikhaleva (LIBRARY OF DREAMS)

Following the world of immersive workshops closely, one of the projects that has recently caught our attention is LIBRARY OF DREAMS created by Jane Rzheznikova and produced by Alina Mikhaleva Savelyeva. We interviewed Jane and Alina to find out more about this fascinating work in development, which has gone through some very important production stages, […]

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“Our challenge was to create a multi-user experience… and cross-platform!” – Maria Beltran (THE LEGEND OF KAMI)

During the GIFF 2021 in Geneva we had the chance to try a multi-player and cross-platform experience in selection, THE LEGEND OF KAMI, developed by the Swiss company Zoe/Apelab. It is a collaborative adventure for both mobile devices and virtual

“A modern contemporary audience needs to have agency and empowerment” – Felix Barrett, Maxine Doyle (Punchdrunk)

Looking at the history of the last 20 years, it seems obvious that the revolution of the theatre scene would come from one of the countries with the strongest artistic culture such as the United Kingdom. The Punchdrunk company has

“Virtual reality allows us to illustrate the temporality around the disappearance of glaciers” – Jaibao Li (ONCE A GLACIER)

ONCE A GLACIER (a 2023 SXSW selected experience) is a VR Film that puts the viewer in parallel with the perspective of a glacier, which have a life-span of tens of thousands of years, but are disappearing within the lifespan

« A book is a perfect medium for exploring the opportunities offered by augmented reality » – Paul Raphaël (Félix & Paul Studios)

It was certainly one of the most eagerly awaited projects at this 2023 edition of Venice Immersive. The Italian event presented the world premiere of a new experience from Quebec studio Félix & Paul Studios… and their first in augmented

Digital Inter/Section Case Study 1 ⎜CHRONIQUES 2024 and Market of Digital Imagination Fair

How can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of digital art? DI/S – Digital Inter/Section, a multiyear project supported by Creative Europe, is releasing four case studies of new business models

“Developing XR in Africa is a real labour of love” – Brian Afande (BlackRhino VR)

Africa remains a little-known continent when it comes to XR creation. And yet, if you take a close look, you’ll find artists who are passionate about the medium, initiatives to disseminate it and a few companies that were able to