“Reframing our relationship with nature” – Marcel van Brakel (FUTURE BOTANICA)

Presented in 2025 at SXSW and recently at the Geneva International Film Festival, FUTURE BOTANICA is an augmented reality work that reflects on the relationship between nature and the human element, while consciously stepping away from the perspective that usually frames this kind of discussion. Instead of placing humanity at the center, with the power […]

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“An itinerant event like the Art Explora Festival presents art in a new perspective” – Philippe Rivière (Art Explora)

Founded by French entrepreneur Frédéric Jousset, Art Explora aims to renew the dialogue between the arts and audiences on a local, national and international scale. The proof is in the pudding, with the launch in 2024 of the Art Explora

“Community as a big part of storytelling” – Ryan Griffen, Zoe Roellin, Nathan Anderson (LUSTRATION VR)

With impeccable worldbuilding and an exciting story to follow, Lustration VR, currently at SXSW 2022, is one of the most effective examples of how to create an active and engaged audience around a work, taking advantage of the possibilities offered

“ANOTHER FISHERMAN’S TALE is a VR puzzle experience that makes heavy use of the players’ physicality” – Balthazar Auxietre (Innerspace VR)

Today, the French studio Innerspace VR releases the second part of its famous virtual reality game FISHERMAN’S TALE. The co-founder and artistic director of the studio Balthazar Auxietre reveals for us the challenges and novelties of ANOTHER FISHERMAN’S TALE and

“We want Taiwan to be at the technological and creative forefront of the XR industry” – Celeste Ting, Aurélien Dirler (TAICCA)

The Taiwan Creative Content Agency (TAICCA) which supports immersive artists and producers will present an impressive collection of 7 works in the next Venice VR line-up. As the festival will go to an Expanded edition again, with an international network

XRMust XR Awards 2021: A Year in Immersive Storytelling

As in 2020, an immersive work takes up a lot of space. THE BOOK OF DISTANCE and GOLIATH: PLAYING WITH REALITY have in common a strong narrative, particularly anchored in the immersive medium, and a subject of extraordinary sensitivity. It

“A work that showed us how art can foresee reality” – Pedro Harres, Angelina Urbanczyk (FROM THE MAIN SQUARE)

Winner of the Venice Immersive Grand Jury Prize, Pedro Harres’ From the Main Square is a surprising (and stunning!) VR debut that combines a clear understanding of immersive storytelling with a story and graphics that leave a mark on the