A new study by Quebec/Canada XR takes a unique look at the current state of the XR creative ecosystem

After an unveiling at SODEC's pavillon Québec créatif in the heart of the International Village of the Marché du Film of the Festival de Cannes last Sunday, the Québec/Canada XR study Crafting a Market for Independent XR was officially launched today during the NUMIX LAB at École NAD. This in-depth study, written and led by Dr. […]

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“I use space to drive the story” – Shao Qing (BLACK BAG)

With its ability to create a rhythmic, spatial & particularly dark narrative, BLACK BAG is to virtual reality what film noir is (...)

“My job as a producer is above all about storytelling” – Jeremy Pouilloux (La Générale de Production)

Founder at la Générale de Production, Paris-based production company, Jérémy Pouilloux produced in 2019 the immersive documentary (...)

“It is our role at the Marché du Film to support all innovations” – Guillaume Esmiol (Cannes XR)

The Cannes Film Festival returns in July for a very special edition. Its professional counterpart, the Market, has also had to adapt – from 2020 – to anticipate the problems of a health situation that was still unknown when the

Best Narrative Award at Venice 2022 END OF NIGHT is now available on Meta Store and Steam

Astrea Immersive and Makropol are delighted to announce that END OF NIGHT is now available for Meta Quest 2 and coming to Steam. David Adler’s critically acclaimed VR work END OF NIGHT, starring Jens Jørn Spottag, has so far only

A Guide to Virtual Reality: Top 9 Experiences about Space

For a few years now, VR content releases have been multiplying, and that’s good news! Whether you are a beginner or not, here is a first guide to the best immersive content available – A selection by Gibby Zobel, filmmaker

With Venice Immersive 2022, the Biennale becomes the XR event not to be missed (and you don’t want to miss it).

Venice Immersive, the new title of the Venice VR Expanded section, intends to acknowledge the growth of immersive media beyond the technologies of Virtual Reality and to include all means of creative expression in XR – Extended Reality: 360° videos