“The history of music is the history of its technological innovations” – Roman Rappak (RISTBAND)

After a successful presence at SXSW, immersive technology and creative studio Ristband just visited GITEX Africa, Morocco, where it presented its AI-Driven Immersive Concert. Recently, they headed to the Shanghai International Film Festival where their mixed reality concert and standalone VR experience Detachment will be showcased as a part of the official selection. We caught […]

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Award-winning interactive crime story KILLING A SUPERSTAR in now on Steam

iQIYI Inc, an innovative market-leading online entertainment service in China, is pleased to announce that its original interactive virtual reality (VR) film KILLING A SUPERSTAR (the “Film”) has been officially launched on Steam, one of the world’s largest digital distribution

“We are a virtual cinema theater with our own VR app, and soon in the metaverse!” – Vincent Tessier (CINEVR)

The CINEVR platform offers virtual movie theaters to continue the experience of the big screen on your couch, with a catalog of feature films … and 360 content. A new and social offer already available on VR stores and which

How can we structure an eco-responsible supply chain for XR?

The server’s on fire and we’re looking the other way? This misleading phrase caustically reflects the digital and ecological challenges ahead. At present, the environmental impacts of XR are not compatible with the decarbonization objectives and trajectories defined for the

“OTO’S PLANET is an interactive work that reflects on the absurdity of our contemporary society” – Gwenael François, Julien Becker (Skill Lab)

If you haven’t heard of Luxembourg-based studio Skill Lab yet, memorize it. In addition to the world premiere of their experiment OTO’S PLANET at the Annecy Festival in Competition, Gwenael François and Julien Becker participated in the production of MAMIE

“Our challenge was to create a multi-user experience… and cross-platform!” – Maria Beltran (THE LEGEND OF KAMI)

During the GIFF 2021 in Geneva we had the chance to try a multi-player and cross-platform experience in selection, THE LEGEND OF KAMI, developed by the Swiss company Zoe/Apelab. It is a collaborative adventure for both mobile devices and virtual

“To create scenes that were strongly influenced by emotions and would serve as spaces of reflection” – Ioulia Isserlis (KOMEZ ALEF O)

A thought-provoking piece to remember the past and connect it to our present, Komez Alef O, presented at SXSW 2022, is a VR journey through Holocaust survivor Zalmon A. “Victor” Isserlis’ memories of World War II, as told by his