FEATHER in 2019 (Biennale College), BEAT in 2020, CLAP in 2021, TYPEMAN in 2022, SEN and SYUHASUU (FREQUENCY) in 2023... It's hard to see a more regular schedule than Keisuke Itoh and the team at Cinemaleap, Japan's leading XR studio, at the Mostra of Venice and its VR section (now Venice Immersive). To find out […]
If you are interested in virtual reality, its hardware and narrative developments, you should already follow Cathy Hackl on social networks (including Twitter). As a specialized consultant, Cathy has worked with some of the biggest companies in the sector –
New Canvas, a pioneering, XR entertainment studio that produces and publishes immersive entertainment with an unapologetic focus on stories with social impact for digital-first audiences, today announced that it was developing a VR series based on Hugh Ryan’s acclaimed book,
Yves Ubelmann, founder and CEO of Iconem, a company specializing in heritage digitization, tells us about his teams’ work in dangerous areas, their collaboration with major technology companies such as Microsoft, and their first immersive exhibition with the Louvre. The
There is a repeated cycle in every new form of technology when it emerges, when the rules haven’t yet been written or established, it is very inclusive and many people can experiment with it. It is in those early stages
Looking at the history of the last 20 years, it seems obvious that the revolution of the theatre scene would come from one of the countries with the strongest artistic culture such as the United Kingdom. The Punchdrunk company has