“New immersive technologies are an important question for European institutions” – Pascal Diot (Stereopsia, EMIC)

For its return to the Christmas season and as a flagship event at the end of the year, after two editions in the autumn, Stereopsia in Brussels innovated with the opening of a new market dedicated to all new forms of immersive creation - across all industries. The EMIC (European Market for Immersive Creativity) aims […]

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“The idea is to become a mushroom” – Winslow Porter, Elie Zananiri, Justin Durazzo (FORAGER)

As the first ever volumetric time-lapse inside of a game engine, FORAGER ( a 2023 SXSW selected experience) invented a new technological 3D process to tell the hidden story under our feet. In this immersive experience, the user lies down

Editorial⎪Crafting a Market for Independent XR – A Review

Recently, a major report studying what I refer to as the narrative XR arts sector has been published by Québec/Canada XR, and it’s as comprehensive and voluminous a report as one could ask for. Entitled “Crafting a Market for Independent

VR Videogame THE LAST WORKER unveils an A-star casting including british actor Jason Isaacs

Wired Productions, Oiffy and Wolf & Wood today revealed the world-class talent delivering the inspired narrative in the forthcoming, award nominated adventure, THE LAST WORKER. Created by Writer / Director Jörg Tittel – and the only video game selected by

“A film about love, the love that binds us to the people we care about most” – Darren Emerson (LETTERS FROM DRANCY)

One of the most loved immersive experiences at the Lazzaretto Vecchio, where it had its world premiere, LETTERS FROM DRANCY is a deeply moving piece about the relationship between a mother and daughter separated by the tragedy of the Holocaust.

“There is a special festival atmosphere you can’t produce digitally” – Astrid Kahmke (Virtual Worlds)

‍As its 2nd edition originally scheduled in June was postponed, we spoke with Astrid Kahmke (director of the festival and Head of the (...)

A Step Toward The OASIS (2/5): Content

What makes something “mainstream”? Do you remember when and how you first started using “mainstream” social media such as Facebook, YouTube, KakaoTalk, etc? Perhaps a random acquaintance invited you, or your school or company instructed you to use the platform.