“Technology as the lens through which the artwork is viewed and a tool to understand it” – Ugo Arsac, Marie Point, William Board (GIRLFRIEND EXPERIENCE)

GIRLFRIEND EXPERIENCE, created by Ugo Arsac and produced by William Board, Marie Point, and Mathieu Rozières, is an interactive video installation that delves into the theme of sex work to explore the sense of loneliness that connects us all in a deeply digital era. At the heart of this exploration lies the smartphone, a symbol […]

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Decoding XR: from VR to dome adaptation, with Claudix Vanesix, Avinash Changa (FEEDBACK VR, UN MUSICAL ANTIFUTURISTA)

In 2018, IDFA DocLab launched a partnership with the Artis Planetarium to present dome-based immersive artworks during the festival. Some selections are expressly designed for dome projections, while others are installation or headset-based DocLab selections, adapted through an initiative of

“A story built on multiple layers of time and space that naturally lend themselves to the medium of VR” – Singing Chen, Chuan Ming-Yuan, Huang Yu-Jie (THE CLOUDS ARE TWO THOUSAND METERS UP)

Winner of the GRAND PRIZE at Venice Immersive 2025, THE CLOUDS ARE TWO THOUSAND METERS UP is the beautiful and poetic new piece by Singing Chen, following the acclaimed THE MAN WHO COULDN’T LEAVE. After the sudden death of his

SEN, Keisuke Itoh’s new interactive experience, will premiere at Venice Immersive 2023

Psychic VR Lab Co. – creator of metaverse app STYLY – and CinemaLeap Co., Ltd. are proud to announce that their joint VR animation project “Sen,” has been nominated for the 80th Venice International Film Festival in the Extended Reality

Editorial⎪In the midst of advanced XR technologies, old-school tech interactives can still pack a punch

An AI-generated trans drag show, a dystopian game about digital “security” and an almost pornographic immersive VR piece about gay saunas in Taiwan. These were some of the pieces at the recent CPH:DOX interactive program, where vulnerability and marginalized narratives

“BURDEN OF OTHER PEOPLE’S DREAMS: BOOK ONE – GANYMEDE” – In conversation with Joe Bini at CPH:DOX

BURDEN OF OTHER PEOPLE’S DREAMS: BOOK ONE – GANYMEDE is a surreal, abstract memoir of Joe Bini’s life as a film editor and storyteller, presented as a live cinema experience for one audience member at a time. We experienced it

“ I basically designed a game to inflict trauma on people in a weird way, so that they would understand rejection, shame, and acceptance” – Taylor McCue (HE FUCKED THE GIRL OUT OF ME)

He Fucked the Girl Out of Me premiered at IDFA in 2022. The video game piece explores sex work and trauma by recreating moments for the player to go through. I talked to the creator Taylor McCue on advocacy, shame