“Scenery is the XR creation suite you always wanted” – Marc Wicht (Co-Founder)

Scenery is an Apple-native XR creation and storytelling suite that flips the script on how immersive experiences are built and distributed. The multi-sensory experiences you create run both on mobile and Apple Vision Pro, can be location-based, and globally accessible. Interview with co-founder Marc Wicht. Marc Wicht - Scenery is an XR creation storytelling suite […]

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“You immerse yourself as a spectator, then you become a participant” – Michelle Kranot (THE HANGMAN AT HOME)

When we discussed THE HANGMAN AT HOME with its co-creator Michelle Kranot, it was only one of 2 projects produced by the french (...)

“The inherent power of VR is to change our perspective on a story” – Nim Shapira, Roi Lev (BYSTANDING: THE FEINGOLD SYNDROME)

Premiering at Tribeca last month, BYSTANDING: THE FEINGOLD SYNDROME is a hybrid docufiction immersive experience. Part testimonial, part expressive animations, part sociological study, BYSTANDING uses immersive storytelling to confront the viewer with the ultimate question: what would you do if

“To create an emotional context for public engagement” – prof. Sarah Kenderdine (EPFL Pavilions, eM+, DIAGRAM project)

The Geneva International Film Festival this year was, for me, an enlightening experience. During the event, I had the chance to interview Prof. Sarah Kenderdine, who joined the festival with a conference titled Future Cinema Systems as part of the

“EuraCreative is a new momentum for the development of the cultural and creative industries in the Hauts-de-France region” – Emmanuel Delamarre (Plaine Images)

The Hauts-de-France region has become a major territory for the cultural and creative industries (CCI). It’s also a reality for digital creation, with Pictanovo’s involvement in the video game and new writing sectors, Le Fresnoy’s dynamism as a venue for

2021 SXSW Virtual Cinema Lineup is all about experiencing our world

It’s good to be back in Austin, Texas. Even virtually. This year’s SXSW is going to be fully online: “Introducing SXSW Online, a digital experience from March 16–20, 2021 including keynotes, Conference sessions, Music Festival showcases, Film Festival screenings, world-class

“Our devices want to offer a more concrete and accurate reality during a VR experience” – Dr. Rolf Adelsberger (Sensoryx)

Touching virtual worlds with your fingertips is one of the goals of Swiss start-up Sensoryx, which has focused its efforts on haptic devices: developing accessories that can improve our interactions in virtual reality. And to approach the precision of the