As in 2020, an immersive work takes up a lot of space. THE BOOK OF DISTANCE and GOLIATH: PLAYING WITH REALITY have in common a strong narrative, particularly anchored in the immersive medium, and a subject of extraordinary sensitivity. It is the confirmation that a new medium of expression needs ambition, and a particular language when it comes to creating interaction with the audience.
Far from demeriting, many projects have joined the different podiums of our awards. KUSUNDA, GLIMPSE, MADRID NOIR… but also live, musical or theatrical works such as WELCOME TO THE OTHER SIDE, WELCOME TO RESPITE or THE METAMOVIE: ALIEN RESCUE demonstrate the rise of the metaverse (keyword) in our creative spaces.
Which works will be online, live, what will be the place of the 360 film in the future: the form of XR creation is still – and fortunately – multiple. We’ll see what 2022 has in store for us, starting with a great selection at Sundance!
XRMust Awards 2021 – FINAL RESULTS
These awards are the result of a pre-selection process carried out by several XR influencers (Kathryn Yu from No Proscenium, Kent Bye from Voices of VR, Agnese Pietrobon, Antony Vitillo from SkarredGhost, Anne McKinnon from TheBoolean, Philippe Bédard and Alex Ruhl), and the participation of 637 professionals in the public vote that took place in December 2020 (355 in 2020).
IMPACT AWARD
First: GOLIATH: PLAYING WITH REALITY
Second: BREONNA’S GARDEN
Third: SPEAK TO AWAKEN: KUSUNDA
BEST ACTING OR VOICE ACTING
First: GOLIATH: PLAYING WITH REALITY
Second: GLIMPSE
Third: MADRID NOIR
BEST SCREENPLAY OR STORYTELLING
First: GOLIATH: PLAYING WITH REALITY
Second: MADRID NOIR
Third: NAMOO
BEST CINEMATOGRAPHY / VISUAL DESIGN
First: GOLIATH: PLAYING WITH REALITY
Second: GLIMPSE
Third: MADRID NOIR
CREATOR OF THE YEAR
First: GOLIATH: PLAYING WITH REALITY by Barry Gene Murphy, May Abdalla
Second: SAMSARA by Hsin-chien Huang
Third: SPACE EXPLORERS: THE ISS EXPERIENCE by Félix Lajeunesse, Paul Raphaël
First: THE SEVERANCE THEORY: WELCOME TO RESPITE
Second: WELCOME TO THE OTHER SIDE
Third: DREAM (THE ROYAL SHAKESPEARE COMPANY)
First: ANAGRAM
Second: ATLAS V x NO GHOST (ex-aequo)
Third: FELIX & PAUL STUDIOS
First: SPACE EXPLORERS: THE ISS EXPERIENCE
Second: NAMOO
Third: REEDUCATED
First: GOLIATH: PLAYING WITH REALITY
Second: MADRID NOIR
Third: KUSUNDA
First: THE METAMOVIE PRESENTS: ALIEN RESCUE
Second: GOLIATH: PLAYING WITH REALITY
Third: SAMSARA
2021’s XR Event of the Year: XR3
XR3: one virtual exhibition to bring them all together (Cannes XR + NewImages + Tribeca)
“It is our role at the Marché du Film to support all innovations” – Guillaume Esmiol (Cannes XR)
“New forms of XR storytelling emerged during Covid” – Loren Hammonds (Tribeca Film Festival)
We talked about them
“We aim to create a suspending disbelief for the viewer” – Paul Raphaël (Felix & Paul)
“We removed the chronological structure to keep the emotion intact.” – Michael O’Connor (GLIMPSE)
Decoding XR: REEDUCATED, Jon Bernson, Matt Huynh & Nicholas Rubin
“To bring people in inaccessible physical and emotional spaces” – Sam Wolson (Reeducated)
“Our stories are always an experimental adventure!” – Eric Darnell, Larry Cutler (Baobab Studios)
“To make the user believe that they matter” – Erick Oh, Kane Lee (NAMOO)
And our jury:
“I think the XR industry is on the right track now” – Antony Vitillo (SkarredGhost.com)
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