After the recent run at The Observatory in London of Soul Paint, the multi-award winning virtual reality experience by Sarah Ticho and Niki Smit (and one of the winning pieces of XRMust's 2024 XR Awards), we met with executive producer Liz Rosenthal to discuss this side of her profession. As the curator of Venice Immersive […]
How can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of digital art? DI/S – Digital Inter/Section, a multiyear project supported by Creative Europe, is releasing four case studies of new business models
It was quite different in Venice in a line-up that was finally very oriented towards linear works. More refined, ALL UNSAVED PROGRESS WILL BE LOST does not forget to pass a message. This dreamlike universe was created by the French
Producer of digital content since 2011, the Danish company Makropol has experimented on all media: LBE since 2014, VR film… On the occasion of the release of their latest productions (END OF NIGHT, ARTIFICIAL AWAKENING, SHADOW…), we met Mads Damsbo,
“We aim to create a platform like OASIS.” – If you are interested in the XR industry as of 2020, you may have heard this quote at least once, or even said it yourself. Has the concept in a specific
The world’s premier animation festival, Annecy (and its market, MIFA), is well aware of immersive innovations. With an existing interest since 2015, the event quickly introduced several sections to host not only a Competition but also moments of reflection and
Although festivals have been back in person for some time now, this past edition of Tribeca was my first experience attending a in-person XR festival outside of my hometown of Montreal. More importantly, this was also my first time attending