How multisensory storytelling preserves memory and deepens engagement – CPH:DOX Inter:Active

This year, CPH:DOX Inter:Active reflects on the theme of multisensoriality, fully entering a broader collective discussion and research process in which XR is the true protagonist. “The dominance of the audiovisual within media to date reflects a kind of ocular-centric and eye-centric view within Western culture that goes right back to the invention or perspective […]

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“We are creating a VR experience, a direct encounter between the viewer and the performer” – Craig Quintero (ALL THAT REMAINS)

A first 360 film, ALL THAT REMAINS marked the Venice Immersive selection by its singularity. As if the influence of modern and experimental theatre managed to melt into a perfectly immersive staging device. Meeting with its director, Craig Quintero. The

“You must be willing to take a leap of faith to commit to a virtual journey.” – Darren Emerson (IN PURSUIT OF REPETITIVE BEATS)

Darren Emerson wins IDFA's "Award for Immersive Non-Fiction" with his latest immersive experience, IN PURSUIT OF REPETITIVE BEATS.

With CIIIC, the Netherlands aims to become a champion of immersive technology

In the context of the international structuring of XR, the Netherlands has, in recent months, set up a national program dedicated to accelerating immersive applications: XR, augmented reality, mixed reality, etc. Entitled CIIIC (Creative Industries Immersive Impact Coalition), it aims

Exploring the evolution of immersive performance with the creators of UNCANNY ALLEY: A NEW DAY (part 3)

Did you think we would stop at two? Think again! Because the interview with Ferryman Collective at Venice Immersive 2024 deserved a third (but final) part! Together, let’s delve into the last three main challenges faced by those working in

“Having a strong digital ecosystem should encourage the local art scene to take an interest in it” – Ondřej Moravec (Art*VR Festival 2025)

Created in Prague in 2023, Art*VR has grown every year since. With new sections, new formats, and a consistently strong editorial focus, this event dedicated to immersive creation is increasingly making its mark—and gaining importance within the industry. We take

“LE BAL DE PARIS DE BLANCA LI is a multi-user live show in virtual reality” – Jonathan Tamene (BackLight)

There’s no stopping BackLight! The French studio spread its wings despite Covid, installing one of its OZ rooms in Las Vegas (and soon in Europe) and taking BLANCA LI’s PARIS BAL to Venice for the Biennale – where the project