A Step Toward The OASIS (3/5): Experience
What are the requirements for the OASIS user experience? The last two posts explored how 1) the OASIS…
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Interviews, analysis and field notes on immersive creation, XR and location-based experiences.
What are the requirements for the OASIS user experience? The last two posts explored how 1) the OASIS…
Dissecting the grammar of an immersive project from the start: this is the subject of many creative workshops…
A year after the ‘Virtually Speaking’ series, Joe Hunting is back with a full-length documentary shot entirely in…
Hubblo Immersion is happy to announce the arrival of our eight meter diameter by four meter high mobile…
This week Facebook Connect 2021 happened. On this occasion, and while the event has been taking place online…
Galaxy Network VR Exhibition Fall 2021 is a virtual reality exhibition coordinated by the Galaxy Network, an international…
She produces and directs her own VR films, has done a TEDx talk on using VR for good…
Photojournalist and war correspondent, Karim Ben Khelifa made a transformation in the early 2010s as he found a…
With a preview introduced at Venice VR in 2019, GLIMPSE was a long awaited project for us! This…
Antony Vitillo is mostly known in the XR community as @SkarredGhost, a Torino-based influencer and developer who just…
The Geneva GIFF is back to 100% physical this year for an edition for the public but also…
Presented as a demo at the 78. Venice Film Festival, The Last Worker is a VR experience at…