“To promote our LBVR management platform, we produced our own content” – Frederic Sanz (Univrse)

LBE virtual reality has a bright future ahead of it: the success of large-format exhibitions and events is convincing large audiences to immerse themselves in new experiences. In Spain, Univrse is leading this movement, with projects ranging from the commercial to the artistic, and, above all, the deployment of software dedicated to managing these new […]

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PIXEL RIPPED 1995 is finally out on Oculus and Steam VR

In these times of stay-at-home confinement, we may not go out as much as we'd like, but at least we can invite you to a multi-(...)

NewImages 2020 has its XR Competition’s jury!

To reward the finest international immersive creation (VR, AR), the NewImages Festival brings together a prestigious jury made up (...)

“Beyond Reality continues to contribute to a global creative infrastructure” – Jay Kim (BIFAN)

One of our favorite events returns in July! The BIFAN, and its Beyond Reality section (July 1-18), will present as always a rather large line-up of immersive contents – among the most representative of this year’s productions, without ignoring a

“The whole project contemplates how we search for life” – Eliza McNitt (ASTRA)

With her passion for space and space exploration, Eliza McNitt contributed to the boom in virtual reality with the success of SPHERES (and a 5-star voice cast). Her return this year with ASTRA, presented as a world premiere in competition

“With ASTÉRIX: MISSION POTIONS! we want to prove that content is the key element of our strategy” – Benoît Bouthinon (Virtual Room)

Just as the Annecy festival was discussing the importance of brands (or IPs in English) in immersive creation, the first Asterix experience was announced. Aimed at LBE VR, and exclusively for the Virtual Room network (which produces it in its

“This project started out from a question: what role should the audience have in VR?” – Corine Meijers, Steye Hallema (THE IMAGINARY FRIEND)

One of the most heartwarming and well-designed participatory VR narratives from recent years, THE IMAGINARY FRIEND stands out even before you put on the headset. Walking around at major XR festivals, you’ll definitely notice otherwise serious attendees suddenly rejuvenated, flapping