THE WORLD CAME FLOODING IN: Isobel Knowles & Van Sowerwine on Crafting Climate Memory in Immersive Storytelling

Between meetings at IFFR, the conversation with Isobel Knowles and Van Sowerwine quickly moved beyond the usual “how did you make it?” Because THE WORLD CAME FLOODING IN isn’t just another XR title on a festival slate. It’s a deliberate attempt to stage the afterlife of a climate disaster—the 2022 floods in eastern Australia—using immersion […]

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FreeRoaming #05 – LBXR Pulse: Excurio rolls out its content creation and distribution engine

With LBXR Pulse, Excurio is not simply launching a new interface or service. The company is formalising an infrastructure that has already been tested in the field — previously used for its own productions and across part of its network

“I wanted to imagine an experience that would allow us to better express our identity through our physicality” – Sarah Silverblatt-Buser (COLLECTIVE BODY) 

COLLECTIVE BODY is a multi-user virtual reality dance project that is having its world premiere at Venice Immersive (Competition) this week, before opening at the Lincoln Centre for the Performing Arts in New York this October. We meet creator and

“Virtual reality is an unprecedented field of experimentation for creators” – Marion Burger, Ilan Cohen (EMPEROR)

After a stint at the Biennale College de Venise 2021 (followed by a work-in-progress session at Annecy 2023), EMPEREUR makes its world premiere at the Mostra 2023 – in the Venice Immersive Competition. Produced by Atlas V (Oriane Hurard), EMPEREUR

Atlas V unveils Astrea, a new key player in the XR distribution business

French immersive studio Atlas V announces the launch of a sister company dedicated to the distribution of immersive content – publishing and sales to broadcasters, LBE theaters and events. Eighteen months after acquiring the creative studio Albyon (ex-Fauns) based in

“We must bring digital storytelling to a mass audience” – Andrés Jarach (FIPADOC Smart)

Andrés Jarach is a long-term narrative creator, who has explored many formats and directs - often with his lifelong accomplice Gordon (...)

“I hope people will feel connected to our experiences, whether of Japanese tradition or more personal stories.” – Katsutoshi Machiba (Cinemaleap)

FEATHER in 2019 (Biennale College), BEAT in 2020, CLAP in 2021, TYPEMAN in 2022, SEN and SYUHASUU (FREQUENCY) in 2023… It’s hard to see a more regular schedule than Keisuke Itoh and the team at Cinemaleap, Japan’s leading XR studio,