“Entertainment isn’t about being superficial. It’s about creating an environment people genuinely want to return to, emotionally and imaginatively”- Rene Hyewon Lee (GiiÖii)

At this year’s NewImages Festival, XRMust had the opportunity to meet one of the festival’s most significant delegations: the Korean one. Our conversation with the studio GiiÖii offered a closer look at the country’s distinctive approach to immersive experiences and a preview of their latest project, PALACE IMMERSIVE GOONG, showcased at the NewImages market in […]

---

Not gonna lie: this part is locked 😬

Memberships help us keep XRMust independent and keep the project growing.

👉 Log in or subscribe to read the full article. Or go back to the homepage.

@ Magazine

Back from Thessaloniki: hosting the first Agora XR Lab

Four creative teams gathered in the workshop room of a Greek youth centre, unpacking their XR projects at the first Agora XR Lab (March 8-13) of the Thessaloniki International Documentary Festival. This lab builds on the strong platform of the

“With our interactive films, we have real cinematographic ambitions” – David Bigiaoui (Cinétévé Experience)

Cinétévé Experience celebrates its 10th anniversary! While waiting to be able to celebrate this “in real life”, it was an opportunity to discuss with the producer David Bigiaoui, head of a real narrative research department – sometimes VR, sometimes interactive

“We are only at the beginning of the virtual production filmmaking” – Pierre-Guy Di Costanzo (Pure View XR)

Virtual production studios (and volumetric capture or volcap, mocap …) are developing around the world with often impressive facilities combining advanced technology and creative expertise. Despite the pandemic, France has seen the appearance of several of them, including the Pure

Laval Virtual 2022⎪4 experiences not to be missed

The 24th edition of the Laval Virtual exhibition ended a week ago. The largest European exhibition on virtual and augmented reality offered to discover more than 150 international exhibitors. As every year, the event is an opportunity to discover the

“I hope to get a better understanding of the use of space in a live XR installation” – Nicole C. Strasser (Nanuku.art)

As an artist and physicist Nicole works at the intersection of art, perception and science, striving to facilitate the integration of science & technology into art. We met with Nicole C. Strasser in Geneva during the last Geneva GIFF (and

Edito⎜XR, accessibility and inclusion: a world that’s too virtual?

(This article was originaly published in French) If accessibility, enshrined in French law, is everyone’s business, what is it like in the world of XR? Embracing the themes of accessibility and inclusion brings to light a wide range of issues,