spectacle vivant, scènes numériques / “Live entertainment needs R&D” Alexandra Marin (SAT)

As a key player in Montreal's digital ecosystem, the SAT (Society for Arts and Technology) has established itself as one of the world's leading centers for innovation and artistic R&D. Dozens of projects are supported in this way, profoundly questioning the role of technology in the creative field, particularly in live performance. Alexandra Marin, R&D […]

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Throwback to VeniceVR – The Top 12 List, by Agnese Pietrobon

At the milestone of the first five years of Venice Immersive, and with a sixth edition on the way, let’s take a step back in time to reflect on the works we loved the most… And yes, it will be

“ I basically designed a game to inflict trauma on people in a weird way, so that they would understand rejection, shame, and acceptance” – Taylor McCue (HE FUCKED THE GIRL OUT OF ME)

He Fucked the Girl Out of Me premiered at IDFA in 2022. The video game piece explores sex work and trauma by recreating moments for the player to go through. I talked to the creator Taylor McCue on advocacy, shame

“I believe in the near future the access to artificial intelligence is going to be a human right.” – Violeta Ayala (LAS AWICHAS)

Violeta Ayala is a multidisciplinary creator and a technologist. Her series Awichas joined the permanent collection of the cultural center mARTadero, in Cochabamba, Bolivia. The artist talks about the creative process using AI and the rising challenges of these technological

“There is already a transformative idea when using VR to address trans identity issues” – Cameron Kostopoulos (BODY OF MINE VR)

This is a first VR project, and a world premiere for BODY OF MINE VR at SXSW. An immediate international exposure for this intimate project that proposes to discover the body of the other, an exploration of gender dysphoria and

PatchWorld 2/2 – What can you use it for?

Connected music lover community or music creation application? PatchWorld is both: it provides virtual worlds in which music enthusiasts can open up new horizons for their creativity. The project was co-created by Eduardo Fouilloux (artist and developer) and Mélodie Mousset

Television: 5 series that bet on virtual and augmented reality

The numerous immersive works that flourish every year prove that virtual reality has largely integrated the art world. The 7th art is not left behind, as shown by the prestigious film festivals that offer virtual reality content (Sundance, the Venice