Report⎪VR Day at the Lux Film Festival 2024: an overview of the XR ecosystem

Luxembourg has been known for its support of innovative audiovisual industries for many years, becoming a creative and financial crossroads for international co-productions between Europe, North America and Asia. Alongside its film festival, the Luxembourg City Film Festival, and its VR Competition (the Virtual Reality Pavilion), the city has also built up its international professional […]

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“Avatars as extensions of ourselves that offer new perspectives” – Kazuki Yuhara (FIRST VIRTUAL SUIT)

A bright experiment in an often serious field, FIRST VIRTUAL SUIT turns identity into play, showing that immersive storytelling doesn’t always lose its effectiveness when it makes you laugh rather than cry. Cover: FIRST VIRTUAL SUIT, Kazuki Yuhara (Cinemaleap) In

“Our main focus is to explore the art of reality” – Caspar Sonnen (IDFA DocLab)

If we had to look for the two main film festivals where new media was first welcomed (around 2007), we could put on the podium the Sundance Film festival with its New Frontier section, and – the International Documentary Filmfestival

“VR in a live concert can be a powerful collective experience” – Roman Rappak (Ristband, Miro Shot)

Musician and fronmant of indie electronic band Miro Shot (and former lead singer of Breton), Roman Rappak is an artist well-versed in virtual reality concerts, having toured his live music & VR show internationally for several years. Rappak is an

Felix & Paul Studios will bring Jim Henson’s The Storyteller to AR

The Jim Henson Company, renowned leader in family entertainment, and Felix & Paul Studios, leaders in immersive storytelling (...)

Cannes XR teams up with major key players for its 2nd Virtual edition

After unveiling the Marché du Film Online, a standalone online market to be held from 22 to 26 June, the Marché du Film – (...)

XRMust XR Awards 2022: A Year in Immersive Storytelling

Could this be the year of a “return to normal”? In reality, the pandemic years didn’t slow down the release of XR experiences (360 or interactive), but the return of physical events seems to benefit a better exposure of all