“To transform a privileged medium to something that could speak to a mainstream audience” – Karen Palmer, Tom Millen (CONSENSUS GENTIUM, Tour of Shopping Centres)

After countless successes at international festivals and events, CONSENSUS GENTIUM is back, and this time it directly addresses the audience that needs a work such as this the most, namely the more mainstream and younger audience that is often cut off from such discourses. Already last year, we shared with you our interview with the […]

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“There is already a transformative idea when using VR to address trans identity issues” – Cameron Kostopoulos (BODY OF MINE VR)

This is a first VR project, and a world premiere for BODY OF MINE VR at SXSW. An immediate international exposure for this intimate project that proposes to discover the body of the other, an exploration of gender dysphoria and

“With Surround Sync, we combine immersive and cinematic viewing experiences to offer our audience the very best” – Briege Whitehead (White Spark Pictures)

“VR cinema”: an idea as old as the return of virtual reality content to the general public 10 years ago. It has naturally occurred with the increasing accessibility of headsets, their price and the software interfaces enabling them to be

“We want to explore our creative universes to the maximum, on many supports” – Antoine Cayrol (Atlas V)

A very active figure in the XR industry, Antoine Cayrol is the co-founder of Atlas V studio (and before that of OKIO STUDIO). Production, distribution, networking… He seems to be present on all fronts, and has not reduced his presence

“It’s time to make immersive creation part of the long history of the narrative arts” – Thierry Frémaux, Elie Levasseur (Cannes Film Festival – Immersive Competition)

After several years at the heart of the Market, and a reduced presence in favor of a broader discussion of innovation with Cannes NEXT, virtual reality (and immersive creation as a whole) is back in force at the heart of

Editorial⎪MYST is back, this time in virtual reality!

The year is 1993, PC games are not really trying to look better since the ’80s, 3D graphics are quite limited and the point-and-click genre is dominating the CD-ROM titles on shelves. A small yet very innovative company called CYAN

Phi Centre is “VR TO GO”

Featuring a premiere of Alegría – A Spark of Light, created by Felix & Paul Studios, PHI VR TO GO explores the best narrative content in virtual reality from the comfort of your home. With the current situation keeping us