After countless successes at international festivals and events, CONSENSUS GENTIUM is back, and this time it directly addresses the audience that needs a work such as this the most, namely the more mainstream and younger audience that is often cut off from such discourses. Already last year, we shared with you our interview with the […]
This is a first VR project, and a world premiere for BODY OF MINE VR at SXSW. An immediate international exposure for this intimate project that proposes to discover the body of the other, an exploration of gender dysphoria and
“VR cinema”: an idea as old as the return of virtual reality content to the general public 10 years ago. It has naturally occurred with the increasing accessibility of headsets, their price and the software interfaces enabling them to be
A very active figure in the XR industry, Antoine Cayrol is the co-founder of Atlas V studio (and before that of OKIO STUDIO). Production, distribution, networking… He seems to be present on all fronts, and has not reduced his presence
After several years at the heart of the Market, and a reduced presence in favor of a broader discussion of innovation with Cannes NEXT, virtual reality (and immersive creation as a whole) is back in force at the heart of
The year is 1993, PC games are not really trying to look better since the ’80s, 3D graphics are quite limited and the point-and-click genre is dominating the CD-ROM titles on shelves. A small yet very innovative company called CYAN
Featuring a premiere of Alegría – A Spark of Light, created by Felix & Paul Studios, PHI VR TO GO explores the best narrative content in virtual reality from the comfort of your home. With the current situation keeping us