“A focus on cross-arts programming, with immersive being the sixth art form” – Luke Kemp (Barbican Immersive)

As we await the opening of an exciting new exhibition at London’s Barbican Centre, titled Feel the Sound (May 22 - August 31), we had the chance to speak with Luke Kemp, Head of Creative Programme, Immersive. Our conversation was an opportunity to reflect on the growing importance of immersive experiences in today’s cultural landscape, […]

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“Sunny Side of the Doc has always been an event where new projects are born” – Stephane Malagnac (PiXii Festival)

For the 5th edition of PiXii Festival, dedicated to new media, Sunny Side of the Doc in La Rochelle (France) is exploring new horizons in a future-oriented hybrid 2021 format: a professional market combined with an opening to the public,

“We created the first musical in mixed reality” – Thibault Mathieu (Wilkins Avenue)

Previously Head of Creative Innovation at Webedia (France), he is now entirely dedicated to creative and immersive experiences where storytelling is king. With his new company Wilkins Avenue, he has just presented at Comic Con Paris OUT THERE, a musical

“We are fighting to put creativity before technology” – Camille & Marc Lopato (Diversion)

In 3 years, the company founded by Camille and Marc Lopato is operating as VR spaces creators for festivals (Venice VR, IDFA Doclab…) (...)

“Realities come together” – Grégoire Parain (Novelab)

Being as discreet as possible, the company based in Paris and Toulouse is however regularly selected in the biggest festivals.

“It’s not about promoting a technology, but a new narrative” – Sönke Kirchhof (INVR.SPACE)

At Stereopsia Europe 2021, Sönke Kirchhof was everywhere. On the VR headsets, in the conferences and discussions, and even at the awards. XR producer and content distributor, the tireless German entrepreneur also supports many events in terms of logistics and

A Step Toward The OASIS (5/5): OASIS for good?

Dystopia is a common feature in fiction that picture the near future where reality and virtual reality become indiscernible. The popular narrative goes something like this: the protagonist is fascinated by a virtual reality content/game/society, but soon realizes that there