‘We need to encourage an open-minded approach to all artistic disciplines’ – Julie Sanerot, Martin Colomer-Diez (CENTQUATRE-PARIS)

We're all familiar with CENTQUATRE-PARIS, an institution in the north of Paris that hosts a multi-cultural annual programme ranging from concerts to performances, creative workshops to exhibitions (most recently the Grande Expédition, ‘Tara, art and science to reveal the Ocean’), and its Open Factory (6 and 7 December) to incubate the next creative start-ups that […]

---

Not gonna lie: this part is locked 😬

Memberships help us keep XRMust independent and keep the project growing.

👉 Log in or subscribe to read the full article. Or go back to the homepage.

@ Dabatase

@ Magazine

“How to invite the audience to close their eyes” – Glen Neath (DOUBLE)

DOUBLE, the first installment of DARKFIELD RADIO, was the first audio-only work presented at the Venice Film Festival. Find out (...)

“On the value of connection, between the spiritual and physical worlds” – Keisuke Itoh (TYPEMAN)

In the 2022 Venice Immersive lineup and now on its way to Raindance Immersive, TYPEMAN, Keisuke Itoh’s fourth VR work, is an emotional and full of life experience that plays with nostalgia, music and live acting. Live theatre experiences are

A Step Toward The OASIS (3/5): Experience

What are the requirements for the OASIS user experience? The last two posts explored how 1) the OASIS is not a distant future, but an imminent reality and 2) “open-source reality” platforms such as YouTube in which multiple users can

Venice VR Expanded will partner with VR Lounges around the world

The works of Venice VR Expanded, the Virtual Reality section of the 77th Venice International Film Festival (2-12 September 2020) (...)

“Our first exhibition invites people to fall in love with the artwork, to see how it offers a unique perspective” – Amy Rose (Watershed – Undershed)

Sing The Body Electric, a new digital and immersive art exhibition, opens in Bristol at the end of October, showcasing sensory works that explore the physical and emotional connection we can have with certain forms of digital creation. It is

“There is already a transformative idea when using VR to address trans identity issues” – Cameron Kostopoulos (BODY OF MINE VR)

This is a first VR project, and a world premiere for BODY OF MINE VR at SXSW. An immediate international exposure for this intimate project that proposes to discover the body of the other, an exploration of gender dysphoria and