WebVR: belgian startup LucidWeb launches VR content distribution platform

LucidWeb, a leading WebVR and WebAR startup based in Brussels, expands its offering by launching its premium virtual reality distribution platform today at the 76th Venice Film Festival. The event will take place at the Brussels XR ecosystem presentation at Venice VR island, Lazzareto Vecchio, 14h20/Spazio Incontri.

LucidWeb Pro contributes to solving the distribution problem of 360° & VR content by making publishing and sharing easy and simple. New features will soon be added as the market evolves.

LucidWeb has worked with recognized leaders in content creation and media innovation worldwide such as Netapp (US), VRT (BE), and ARTE France as they all agree on the benefits of bringing their content to the browser. “We worked with LucidWeb to convert a VR experience into WebVR. This helped to lower the threshold for people to discover the story while maximising the sense of immersion across devices: mobile, desktop or VR headset,” Adrien Larouzée (Head of Web Projects & Games, ARTE France).

What is LucidWeb Pro?

LucidWeb Pro is a browser-based white-labelled distribution platform. LucidWeb Pro has an out-of-the-box, easy-to-use and human-centric approach with a UX/UI design specifically optimised for web-based distribution. The platform stands out not only for its genuine design but for its well-defined selection of features that are key for translating any story into an immersive experience.

Broadcasters, publishers and VR/AR agencies are now able to have any 360°/VR content accessible for streaming via the browser on desktops, mobile devices, and VR headsets in one go. There is no need for an application. Stories are immediately one click away from the audience.

About the company

LucidWeb is a fast-growing WebVR startup based in Brussels with a mission to make 360°/VR content widely available. Allowing broadcasters such as VRT, ARTE France and RTE, publishers and VR/AR agencies to distribute unique branding and storytelling experiences through the browser. LucidWeb is lead by recognized experts in WebXR. Its board members recently welcomed an accomplished figure in the field of interactive content: Sarah Wolozin, the Director of the MIT Open Documentary Lab.

@ Dabatase

Leave a Reply

@ Magazine

The 9th edition of the Geneva Digital Market unveils its first themes and guests

The 9th Geneva Digital Market (GDM), which will be held from November 8 to 12, has revealed the first half of its program of lectures and workshops for which it is already possible to apply for accreditation. Placed at the

A Step Toward The OASIS (2/5): Content

What makes something “mainstream”? Do you remember when and how you first started using “mainstream” social media such as Facebook, YouTube, KakaoTalk, etc? Perhaps a random acquaintance invited you, or your school or company instructed you to use the platform.

“Our program reflects the renewed confidence and stability of the XR market” – Benjamin de Wit (Immersive Tech Week, VRDays Foundation)

Immersive Tech Week (ex-VRDays) returns to Rotterdam at the end of November, its new home since the 2022 edition. A post-Covid revival that also marks the confirmation of one of the biggest forums dedicated to immersive technologies in Europe, all

“Virtual reality allows us to illustrate the temporality around the disappearance of glaciers” – Jaibao Li (ONCE A GLACIER)

ONCE A GLACIER (a 2023 SXSW selected experience) is a VR Film that puts the viewer in parallel with the perspective of a glacier, which have a life-span of tens of thousands of years, but are disappearing within the lifespan

Go deeper into the distribution and curation of immersive works with Sheffield Doc/Fest

With Creative England, the avant-garde documentary festival Sheffield Doc / Fest is organizing 4 workshops about the XR market (...)

 “There is a sense of real community on our platform” – Lisa Maria Egger (Arrival.Space)

The metaverse is not dead (nor is VR, for that matter). Proof if it were needed that virtual worlds exist and are gaining momentum after two years of global ‘buzz’ that did little for the industry’s development. Despite some pessimistic