WebVR: belgian startup LucidWeb launches VR content distribution platform

LucidWeb, a leading WebVR and WebAR startup based in Brussels, expands its offering by launching its premium virtual reality distribution platform today at the 76th Venice Film Festival. The event will take place at the Brussels XR ecosystem presentation at Venice VR island, Lazzareto Vecchio, 14h20/Spazio Incontri.

LucidWeb Pro contributes to solving the distribution problem of 360° & VR content by making publishing and sharing easy and simple. New features will soon be added as the market evolves.

LucidWeb has worked with recognized leaders in content creation and media innovation worldwide such as Netapp (US), VRT (BE), and ARTE France as they all agree on the benefits of bringing their content to the browser. “We worked with LucidWeb to convert a VR experience into WebVR. This helped to lower the threshold for people to discover the story while maximising the sense of immersion across devices: mobile, desktop or VR headset,” Adrien Larouzée (Head of Web Projects & Games, ARTE France).

What is LucidWeb Pro?

LucidWeb Pro is a browser-based white-labelled distribution platform. LucidWeb Pro has an out-of-the-box, easy-to-use and human-centric approach with a UX/UI design specifically optimised for web-based distribution. The platform stands out not only for its genuine design but for its well-defined selection of features that are key for translating any story into an immersive experience.

Broadcasters, publishers and VR/AR agencies are now able to have any 360°/VR content accessible for streaming via the browser on desktops, mobile devices, and VR headsets in one go. There is no need for an application. Stories are immediately one click away from the audience.

About the company

LucidWeb is a fast-growing WebVR startup based in Brussels with a mission to make 360°/VR content widely available. Allowing broadcasters such as VRT, ARTE France and RTE, publishers and VR/AR agencies to distribute unique branding and storytelling experiences through the browser. LucidWeb is lead by recognized experts in WebXR. Its board members recently welcomed an accomplished figure in the field of interactive content: Sarah Wolozin, the Director of the MIT Open Documentary Lab.

@ Dabatase

Leave a Reply

@ Magazine

Felix & Paul Studios’s next destination: AREA15 with INTERSTELLAR ARC

Emmy Award-winning Felix & Paul Studios, creators of SPACE EXPLORERS, the largest immersive production ever filmed in space, is thrilled to announce its latest venture, INTERSTELLAR ARC, breaking ground today at AREA15, an immersive arts and entertainment district in Las Vegas. Construction

Hand Tracking is finally available for PatchWorld: Explore, rewire, tweak, and play music like never before

Put your controllers down. Now, you have the freedom to explore everything in PatchWorld’s creative music and media playground on Meta Quest using just your hands and familiar gestures. It’s all in the latest PatchWorld update, alongside a slew of

“We need to offer artists a place to express themselves” – Ari Tarr (OFF-RAIL / SEIKUKEN)

Not only Ari Tarr’s latest works offer actors and improvisers a space where they can express themselves. They also open a path to better understand the audience and the psychology behind VR, human interactions and human behaviour. We discussed with

“Rain is a very strong narrative element.” – Naima Karim (THE ANTICIPATION OF RAIN)

From painting to virtual reality: artist Naima Karim has long painted her worlds on canvas. Based on her own story, THE ANTICIPATION OF RAIN is a first drawn VR experience – but this time in 3D – supported by the

A Step Toward The OASIS (5/5): OASIS for good?

Dystopia is a common feature in fiction that picture the near future where reality and virtual reality become indiscernible. The popular narrative goes something like this: the protagonist is fascinated by a virtual reality content/game/society, but soon realizes that there

“VR offers a much deeper and intimate connection to the audience” – German Heller (PAPER BIRDS)

Whenever I try VR, there is one thing I cannot help but be fascinated by. It is the way it takes you to a different world than you are (...)