For a long time, those involved in XR and digital creation have been sailing at a dead end: what is the environmental impact of digital equipment or infrastructures? What is the footprint of a work, from production to distribution? These are particularly complex questions, given the many variables that need to be integrated into calculation […]
Dissecting the grammar of an immersive project from the start: this is the subject of many creative workshops that allow artists and producers to take the time to work on the development of their experience. Among these workshops, EUCL (European
In 2018, IDFA DocLab launched a partnership with the Artis Planetarium to present dome-based immersive artworks during the festival. Some selections are expressly designed for dome projections, while others are installation or headset-based DocLab selections, adapted through an initiative of
New Depthkit Studio release is available now, featuring enhancements for fast hardware configuration and multi-camera calibration. Today, leading volumetric video software developer, Scatter released updates to Depthkit Studio (link) that makes it 10x faster to set up a capture stage.
The appetite for major cultural experiences has always been a vertical business for growing XR. From the outset, HTC VIVE has been involved in this sector, both with studios (including, historically, Excurio) and now with the growing number of distribution
The State of Global Peace, presented at Sundance New Frontier 2022, is a VR piece that democratizes the conversation around global issues, making us aware of them through the role it asks us to play: that of a Prime Minister