“Creating interactions that enhance the narrative, not pull focus from it” – Allison Crank (UX / XR designer)
Today we meet Allison Crank, UX designer and researcher whose work in immersive technologies (the most recent with…
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Articles, interviews and analysis from XRMust.
Today we meet Allison Crank, UX designer and researcher whose work in immersive technologies (the most recent with…
Since DARKENING in 2022, Ondřej Moravec has followed up with an equally successful second VR production, FRESH MEMORIES:…
Dealing with the question of pleasure (physical, emotional...) in virtual reality is a real question for creators, but…
A leading director on the Taiwanese and international scene, founder of the Very Mainstream Studio and Very Theatre…
Between video game and narrative work, has virtual reality as a medium found its definitive form? Probably not,…
After countless successes at international festivals and events, CONSENSUS GENTIUM is back, and this time it directly addresses…
Lui Avallos’ QUEER UTOPIA: ACT 1 CRUISING a queer man who is losing his memory recalls times from…
Last January, Saltwater Games announced the acquisition of Maze Theory Limited (including Nexus Labs and Quantum Interactive), a…
The career of Vincent Morisset, one of Canada's leading artists, is a reflection of his character: generous and…
Connected music lover community or music creation application? PatchWorld is both: it provides virtual worlds in which music…
Connected music lover community or music creation application? PatchWorld is both: it provides virtual worlds in which music…
After a successful presence at SXSW, immersive technology and creative studio Ristband just visited GITEX Africa, Morocco, where…