“With ASTÉRIX: MISSION POTIONS! we want to prove that content is the key element of our strategy” – Benoît Bouthinon (Virtual Room)
Just as the Annecy festival was discussing the importance of brands (or IPs in English) in immersive creation,…
Magazine
Interviews, analysis and field notes on immersive creation, XR and location-based experiences.
Just as the Annecy festival was discussing the importance of brands (or IPs in English) in immersive creation,…
Since the virtual reality resurgence, Germany has been among the top three European countries in terms of production…
As a key player in Montreal's digital ecosystem, the SAT (Society for Arts and Technology) has established itself…
The Alternate Realities programme at this year’s just-concluded Sheffield DocFest is pared back, featuring a VR competition, an…
Immersive studio Kost announced today that the BAFTA-winning virtual reality experience BODY OF MINE launches on the Meta Horizon Store on June…
How do you take a strong social theme (the end of life, a complex, if not taboo, subject)…
If you haven't heard of Luxembourg-based studio Skill Lab yet, memorize it. In addition to the world premiere…
We were there. We were there. Back in 1989. It’s so emotional. An experience that is second to…
With her passion for space and space exploration, Eliza McNitt contributed to the boom in virtual reality with…
The latest version of the popular VR 3D modeling software Shapelab comes with a VR and desktop mode,…
Kicking off next June 6 is the 13th edition of Tribeca Immersive: an innovative program in a brand…
Factory International and award-winning art collective Marshmallow Laser Feast (MLF) set out to redefine the boundaries of storytelling…