Digital Inter/Section Case Study 1 ⎜CHRONIQUES 2024 and Market of Digital Imagination Fair
How can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of…
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Interviews, analysis and field notes on immersive creation, XR and location-based experiences.
How can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of…
The inclusion of guest artists at California Institute of Arts offers a rich opportunity to foster intercultural exchange,…
Welcome to the 5th XRMust Awards! 2024 has not been an easy year for XR, with a general…
Put your controllers down. Now, you have the freedom to explore everything in PatchWorld’s creative music and media…
After several years in development, Mathieu Pradat had a successful year in 2024, presenting two multi-user experiences at…
Last month saw the opening of the 3rd Biennale des Imaginaires Numériques organized by Chroniques. Spread over Aix-en-Provence,…
Having concluded just a few days ago, the IMPULSE Funding Market at VRDays’ Immersive Tech Week, this year…
In 1989, speaking of virtual reality, Jonathan Carey wrote that “spectacular power cannot be reduced to an optical…
The end of the year always heralds a form of synthesis around projects shown at festivals and/or distributed…
There was an irony at the core of IDFA’s DocLab programme this year. Distribution, which has long been…
Emmy Award-winning Felix & Paul Studios, creators of SPACE EXPLORERS, the largest immersive production ever filmed in space, is…
The Geneva International Film Festival this year was, for me, an enlightening experience. During the event, I had…