LEXRA Summit 2026: Two Days to Tackle the Business of Location-Based Entertainment
For professionals working across location-based entertainment, Dallas might be worth adding to the October calendar. Taking place on…
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Articles, interviews and analysis from XRMust.
For professionals working across location-based entertainment, Dallas might be worth adding to the October calendar. Taking place on…
With EVEREST: THE FIRST ASCENT, presented in competition at Venice Immersive 2026, Small Creative returns to familiar territory:…
Immersive venues have long developed along relatively separate technical paths. On one side are large-scale projection spaces designed…
As location-based entertainment continues to reshape the way immersive works reach audiences, the question is no longer only…
With LBXR Pulse, Excurio is not simply launching a new interface or service. The company is formalising an…
The immersive sector has spent a decade proving that XR can move people. What it has not proven—at…
Free-roam VR is entering a make-or-break phase: the sector doesn’t need more proof that the format can amaze—it…
Müzeverse, now the main operator for immersive experiences in Istanbul and Türkiye, was engineered, step by step, in…
The appetite for major cultural experiences has always been a vertical business for growing XR. From the outset,…
In this 33rd episode of the Dr. VR podcast, hosted by Dr. Justin Baillargeon in collaboration with XRMust,…
In 2023, you'd have to be well-trained to keep up with Emissive's international expansion. The French company, a…
"Small but strong": that's how the Small Creative team, an XR studio and production company based in Paris,…