“Immersing the viewer is the art of losing them in the experience” – Yolanda Markopoulou (WHITE DWARF, PARADISE LOST)

Immersive art is a creative field that continually welcomes newcomers from other horizons. Yolanda Markopoulou is a theatre director and producer, who last year presented her first immersive VR performance, WHITE DWARF, at the Thessaloniki International Film Festival - Immersive all around cinema - a yearly two-part festival that is one of the bastions of […]

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InnerspaceVR Announces SPYMASTER, a Time-Bending Spy Thriller for Meta Quest and SteamVR

InnerspaceVR today announced SPYMASTER, a new action-narrative VR title coming to Early Access on Meta Quest and SteamVR on May 7, 2026. Set in a world where private surveillance has replaced public intelligence, SPYMASTER casts players as operatives of NODE,

“For filmmakers there are plenty of advantages to use volumetric capture” – Piotr Uzarowicz (Arcturus)

When it comes to discussing volumetric capture, certain names come to mind regularly. Los Angeles-based company Arcturus is one of them, both a creative studio and a software editor for XR companies, offering solutions to accompany “volcap” shooting. Portrait with

Award-winning experience BODY OF MINE is now available on Meta Quest

Immersive studio Kost announced today that the BAFTA-winning virtual reality experience BODY OF MINE launches on the Meta Horizon Store on June 13th during Pride Month. This will be the first LGBTQI+ experience of its kind to debut with Meta Quest on the storefront. 

New XR Ceremony at Stereopsia 2021: welcome Crystal Owl Awards!

After 9 years of collaboration with the Advanced Imaging Society of Hollywood, Stereopsia has decided to adapt a new international position, focused on Europe and Latin America. Indeed, on the one hand, Stereopsia launches this year the first edition of

Chroniques 2024 – First edition of Marché des Imaginaires Numériques (MIN): Marseille, European digital crossroads

At the beginning of November in Marseille, some 1,300 professionals from the cultural and creative industries (ICC) gathered for the launch of the Chroniques Bienniale, marked by the inauguration of the new Marché des Imaginaires Numériques (MIN), an event dedicated

BOZAR: anatomy of an institutional model for European immersive art

European XR is going through a gray area: ambitious works are proliferating, festivals are multiplying, public funding is intermittent, but few institutions are able to offer a stable, sustainable, and understandable model for the public. In this fragmented landscape, BOZAR,