XR + Ecology = 404 error?

For a long time, those involved in XR and digital creation have been sailing at a dead end: what is the environmental impact of digital equipment or infrastructures? What is the footprint of a work, from production to distribution? These are particularly complex questions, given the many variables that need to be integrated into calculation […]

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The 9th edition of the Geneva Digital Market unveils its first themes and guests

The 9th Geneva Digital Market (GDM), which will be held from November 8 to 12, has revealed the first half of its program of lectures and workshops for which it is already possible to apply for accreditation. Placed at the

CPH:LAB 2024: Anamnesis, Fay: Carving Memories, Paradise Lost (part 3)

We have now come to the third and final part of our excursus on the CPH:LAB and the projects selected for the 2023/2024 edition. Today we will present the last three works (one of which, Anamnesis, also took part in

“I really believe that it’s the artists who are pushing the edge of innovation forward” – James George (CEO of Scatter, creators of Depthkit)

In January we shared the news of a major update for Depthkit, one of the main tools for volumetric video capture. Since the creation of our magazine, we have been in regular discussion with designers who have used this technological

Exploring a new storytelling frontier for a new audience at Venice Immersive: WHAT IF…? AN IMMERSIVE STORY and more

Every year for the past six editions of the Venice Film Festival, the cultural association fanheart3 joins this international event with a collateral award (to date still the only one of the immersive section) dedicated to audiences and fan communities:

“We need to better support our approach to audiences interested in immersive art” – Michele Ziegler (NewImages 2023)

NewImages Festival returns from April 5 to 9 with a program still focused on professionals, but also two markets, conferences and meetings within the Industry Days, without forgetting the Competition and a weekend for the public. This will demonstrate the

BOZAR: anatomy of an institutional model for European immersive art

European XR is going through a gray area: ambitious works are proliferating, festivals are multiplying, public funding is intermittent, but few institutions are able to offer a stable, sustainable, and understandable model for the public. In this fragmented landscape, BOZAR,