French XR Exports: In 2025, Unifrance Changes Its Perspective and Reveals the Weight of LBE
€8.17 million in international revenue, compared with €1.11 million in 2024: at first glance, the figures from Unifrance’s…
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Articles, interviews and analysis from XRMust.
€8.17 million in international revenue, compared with €1.11 million in 2024: at first glance, the figures from Unifrance’s…
Location-based XR may be reaching a new stage in its development. Experiences are circulating internationally, dedicated venues are…
When the Toronto International Film Festival (TIFF) launches its new professional Market this September, the Innovation Hub could…
As location-based entertainment continues to reshape the way immersive works reach audiences, the question is no longer only…
The Immersive Revolution (2026 Edition), published by Peter Tullin through REMIX Summits, sets out to capture a sector…
Fever is often described, from the outside, as a ticketing platform. For many producers, venues and experience creators,…
Ten years after its formal creation, HoloForge occupies a specific place within the French immersive landscape. The studio…
In January 2026, FFF Bayern announced a major update to its Extended Realities funding scheme. The visible change…
With LBXR Pulse, Excurio is not simply launching a new interface or service. The company is formalising an…
The immersive sector has spent a decade proving that XR can move people. What it has not proven—at…
In this conversation with Byron Chrysovergis, founder of Poetics, what emerges is not the portrait of a market…
In the context of the international structuring of XR, the Netherlands has, in recent months, set up a…